It all started with a not-so-easy-to-write manifesto. Written from a anxious design student’s point of view and on behalf of all others it may concern, it pointed an angry finger at anyone not trying hard enough to answer our anxiety and being satisfied with empty feel-good phrases or aggressive "I don’t care".
But when the time came to find an actual from for this manifesto, the question of what exactly was the answer and what forms it could take appared not to be as simple as I thought. After some struggling, I finally decided on a simulation via a serious game (it can be found here, but in French only, sorry!).
This game would put the player in a Design student’s shoes and have him face multiple choices leading to multiple endings. At times, anxious pop-ups could block the player's vision, at others everything could seem to go fine. It all depend on their choices.